Author: Mladen Victor Wickerhauser
Publisher: Springer Science & Business Media
ISBN: 0817648801
Size: 68.77 MB
Format: PDF, Kindle
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This textbook presents the mathematics that is foundational to multimedia applications. Featuring a rigorous survey of selected results from algebra and analysis, the work examines tools used to create application software for multimedia signal processing and communication. Replete with exercises, sample programs in Standard C, and numerous illustrations, Mathematics for Multimedia is an ideal textbook for upper undergraduate and beginning graduate students in computer science and mathematics who seek an innovative approach to contemporary mathematics with practical applications. The work may also serve as an invaluable reference for multimedia applications developers and all those interested in the mathematics underlying multimedia design and implementation.
Language: en
Pages: 306
Pages: 306
This textbook presents the mathematics that is foundational to multimedia applications. Featuring a rigorous survey of selected results from algebra and analysis, the work examines tools used to create application software for multimedia signal processing and communication. Replete with exercises, sample programs in Standard C, and numerous illustrations, Mathematics for
Language: en
Pages: 627
Pages: 627
Books about Mathematics for Multimedia Applications
Language: en
Pages: 269
Pages: 269
Discover success in global business today with the most strategic approach to international business topics and unique coverage not found in other books. Written by renowned international instructor and author Mike Peng, GLOBAL BUSINESS is the first truly global business book to answer the big question, "What determines the success
Language: en
Pages: 440
Pages: 440
"This book identifies the role and function of multimedia in learning through a collection of research studies focusing on cognitive functionality"--Provided by publisher.
Language: en
Pages: 624
Pages: 624
Expert Guidance on the Math Needed for 3D Game ProgrammingDeveloped from the authors' popular Game Developers Conference (GDC) tutorial, Essential Mathematics for Games and Interactive Applications, Third Edition illustrates the importance of mathematics in 3D programming. It shows you how to properly animate, simulate, and render scenes and discus
Language: en
Pages: 880
Pages: 880
Addresses a wide selection of multimedia applications, programmable and custom architectures for the implementations of multimedia systems, and arithmetic architectures and design methodologies. The book covers recent applications of digital signal processing algorithms in multimedia, presents high-speed and low-priority binary and finite field arithmetic architectures, details VHDL-based implementation approaches, and
Language: en
Pages:
Pages:
Books about Gazette - Australian Mathematical Society
Language: en
Pages: 338
Pages: 338
Formal Languages, Automaton and Numeration Systems presents readers with a review of research related to formal language theory, combinatorics on words or numeration systems, such as Words, DLT (Developments in Language Theory), ICALP, MFCS (Mathematical Foundation of Computer Science), Mons Theoretical Computer Science Days, Numeration, CANT (Combinatorics, Automata and Number
Language: en
Pages: 272
Pages: 272
The interplay between words, computability, algebra and arithmetic has now proved its relevance and fruitfulness. Indeed, the cross-fertilization between formal logic and finite automata (such as that initiated by J.R. Büchi) or between combinatorics on words and number theory has paved the way to recent dramatic developments, for example, the
Language: en
Pages: 254
Pages: 254
It is the longevity of CITE that prompted the authors to turn their inquiries about teaching and learning to the challenges of sustaining their own project. The result is a collection that chronicles some of the lessons learned through their many experiences. The book represents multiple viewpoints on what counts